Oxygen is most important to run the Meeple Station. Without it, no Meeple can survive.
Producing Oxygen[ | ]
Life Support unit connected to Power and Water produce oxygen and store it in Oxygen Tank.
Device | Power usage | Water usage | Stored Oxygen produced | Notes | |
---|---|---|---|---|---|
Life Support | -5 | -5 | +5 | Every 1 Tick |
- - Not all devices listed
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Distributing Oxygen[ | ]
Oxygen needs to be distributes across station using utility pipes and vents. Oxygen vented from storage to room increases volume by 10 times, so 1 stored oxygen becomes 10 room oxygen then vented. Meeple will complain if oxygen level in room is ~70% or less.
Vent | Stored Oxygen Usage | Room Oxygen Production | Meeple suplied | |
---|---|---|---|---|
Small | -4 every 1 Tick | +40 every 1 Tick | ~40 |
- - Not all vents listed
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Consumption[ | ]
Meeple consume 2 Room Oxygen (or 0.2 stored oxygen) every 2 Ticks. That means that one Life Support unit can provide oxygen to about 40 Meeple.
However, Oxygen will also be lost from venting and hull breaches.
Osmosis[ | ]
Osmosis occurs whenever a Bulkhead Door is opened. The oxygen between both rooms will merge together and equalize so that both rooms will have the same percentage of oxygen.
Venting[ | ]
Whenever an Airlock is opened (or a hull breach occurs) all of the oxygen from the room will be vented immediately. It is recommended that rooms, where airlocks reside, are much smaller so they do not vent a large amount of oxygen.
Room Volume[ | ]
Each hull tile can hold ten units of oxygen. Thus the oxygen volume of an entire room is equal to the number of hull tiles multiplied by ten. Larger rooms will take longer to be replenished.
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Hull Breaches[ | ]
If a hull segment is destroyed the adjacent hull pieces will be breached. Oxygen will remain 0% until the breaches in a room are fixed. Players can fix a breach by placing a new structure adjacent to the breach, or by salvaging the breached tile. Breached tiles will flash when hovering over a room.
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