Each meeple can have a job in the station. Each job is based on a different attribute.
Miners travel into the void to harvest asteroids for their resources. Miners spend much of their time in isolation, so the role is well suited to more anti-social Meeple that don't require as much social interaction to be happy. Meeple with Astrophobic trait are poorly suited to the role.
Hazmeeple are protected from environmental hazards and can clean up toxic hazards. They process both fuel and biological waste.
Guards defend your station from hostile incursions. Guards are armed with a laser rifle. They really enjoy firing their weapons.
Botanists grow food for the crew that can also be processed by Chefs into higher-grade meals.
Officers unlock new station capabilities and crew, They spend their days interacting with the crew and can wreak havoc when unhappy. Officers are also armed with a laser sidearm.
Engineers construct anything that needs building. Meeple with Astrophobic trait are poorly suited to the role.
Scientists research new technologies at laboratories. Meeples with the Genuis Trait are well suited to this role.
Doctors will find and treat injured Meeple if they have access to medical supplies. They will also manufacture medical supplies if the resources (silicon/medicinal plant) are available.
Pilots are assigned to ships and enable those ships to be operated for various trade, transportation, station construction, exploration, or special mission purposes. Pilots are also armed with a laser sidearm.
Refiners process raw resources into refined resources or manufactured goods.
Janitors clean up Meeple mess and are integral to the mental and physical health of the crew.
Chefs will cook meals at a kitchen when requested to do so.
Citizens are jobless Meeples.