Trade Ships

Trade ships appear randomly and dock with airlocks set for trade.

Docking: An airlock must be set to trading status to receive incoming trade ships. To set a dock for trading, the airlock must have enough room in front of it to receive a ship. The dimensions of a trade ship are 7x3x3 meaning 7 tiles long by 3 tiles wide by 3 tiles high. Space must be left on the levels both above and below the airlock to allow a trade ship to dock. Trade ships will move through station walls harmlessly. Airlocks will not lose oxygen when a trade ship docks. Meeples will not enter or exit an airlock set to be used for trading.

Resources: Trade ships provide resources in exchange for credits, or visa versa. Each ship carries a limit number of each resource and credits.

Income: Docking trade ships can be used as an income source when the "Head of Administration" meeple is set in the Hierarchy tab. Each ship that docks provides 50 credits as a docking fee. There is no observed limit to the number of ships that can be docked to a station at one time.

Edited on 04/12/2019